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The Silent Hill f Locker Codes: Unlocking Secrets at Ebisugaoka Middle School Guide

 


The survival-horror landscape of Silent Hill f, set in a chilling, corrupted Japan, quickly introduces players to one of its signature puzzles: the combination locks on the lockers of Ebisugaoka Middle School. More than just a simple test of memory, this puzzle requires players to decipher a unique form of student slang known as "Girl Code," where letters are substituted with similar-looking numbers or symbols.

While the primary objective is to open a single locker to advance the story, several optional lockers offer valuable rewards that can significantly aid your survival.

The Foundation: Understanding "Girl Code"

The core of the locker puzzle lies in translating words found in various student notes throughout the school into three-digit codes. The "Girl Code" is an alphanumeric substitution cipher, with the key mappings derived from notes like "AISITERU" or "SATOU."

The most common and crucial translations are:

  • A = 4
  • I = 1
  • O = 0
  • S = 5
  • U = 6
  • B = 8


All Ebisugaoka Middle School Locker Combinations

The puzzle difficulty setting you choose at the start of the game primarily affects the combination for one key locker (Asakura Ayumi's). The rest remain consistent across all standard difficulties (Story, Hard, and Lost in the Fog).


Locker OwnerClue/WordStory Mode CodeHard Mode CodeLost in the Fog CodeContents
Asakura AyumiSEA (Story), BUS (Hard), EGG (Lost in the Fog)534865399Key Cabinet Key (Required for progression)
Aoi TakeshiAOI (His name)401401401Origami of Grievances (Hints at Suga's code)
Suga YosieSOS (Cry for help)505505505School Bag (Inventory expansion)
Tsuchiya Taiko (TT)377 (Code is directly given in a note)377377377Omamori [Wolf] (Weapon damage boost)



In-Game Clues and Logic Explained

To fully appreciate the puzzle design, here is a breakdown of how the game provides the clues for each locker:

1. Tsuchiya Taiko (TT) - Code: 377


- Clue: An "Origami of Grievances" found in a classroom directly states that "TT's locker combination is 377." This code is immediately usable.

- Reward: The Omamori [Wolf] is a highly beneficial item that increases the damage of weapons while they have high durability.


2. Aoi Takeshi - Code: 401


- Clue: Another note, often found near Asakura's desk, suggests Aoi's combination is simply his name: AOI.

- Translation: Using the Girl Code, A=4, O=0, and I=1, resulting in 401.

- Reward: The contents of this locker are a note that provides the crucial hint for the last optional locker.


3. Suga Yosie - Code: 505


- Clue: A note inside Aoi's locker mentions that Suga's code, when converted back to letters, "looks like a cry for help."

- Translation: The universally recognized three-letter distress signal is SOS. Applying the Girl Code in reverse: S=5, O=0, S=5, which gives the code 505.

- Reward: The School Bag is a vital item that permanently expands your inventory capacity, a huge bonus in a survival-horror game.


4. Asakura Ayumi - Code: Varies by Difficulty


- Clue: Asakura's locker is the one needed to proceed. Her textbook, found with the Locker Room Key, contains a clue word (e.g., "BUS" on Hard mode) that must be translated.

- Translation (Hard Mode - BUS): The notes you've collected establish B=8, U=6, and S=5. The resulting code is 865.

- Reward: This locker contains the Key Cabinet Key, which allows you to retrieve the key needed to finally exit the Ebisugaoka Middle School area.

While you only must open Asakura Ayumi's locker to continue your journey, solving all four combination locks is highly recommended. The inventory space upgrade and the damage-boosting Omamori found in the optional lockers offer a tangible advantage that can make the horrors awaiting you outside the school grounds much more manageable.

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